Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

R-Type

R-Type
GenreAction Shooter
DeveloperImages Design
PublisherElectric Dreams
Released1988
Rating
Graphics:6.0
Sound:7.0
Gameplay:5.0
Overall:6.0
Reviewed byndial
R-Type is one of the most popular side scrolling shoot 'em up games developed by Irem for the arcades in 1987. It became popular for its creative world-view and game system and was converted on various video game consoles and home computers!
 
Review
R-TypeSTORY / GAMEPLAY
The story takes place somewhere in the 22nd century! You fly a futuristic fighter craft called the R-9a "Arrowhead". The craft's name is based on its shape and because it is the ninth model in the 'R' series of fighter aircrafts. The main mission is to blast and destroy the evil Bydo Empire (and its fleets). Basically, you have to shoot everything that moves -with most aliens shooting back at you while others just get on your way to instantly kill you upon contact. The backgrounds look like tunnels (or caverns) that have a "ceiling" and a "floor" outcropping in places! These can also be dangerous since you can easily crash your R-9a. Some of the sprites are pretty large, like the giant spinning wheel monster that awaits near the end of the first level where you actually have to get your ship inside it and shoot it in the eye to close its account. And be sure that there are a lot of even bigger (and far more difficult) alien monsters to confront! The rapid presses on the fire button produce standard laser bursts, but should you require a bit more firepower you must hold the button for 3 seconds to charge and blast a bigger shot which will pierce and kill everything into its range. It is absolutely necessary to also collect an extra bonus shield (a sort of a second aircraft) that shoots and can be unleashed to kill everything on sight. Overall, R-Type is extremely difficult (frustratingly difficult actually) since you can easily lose lives and -the worst of all- if you are shot down, you re-spawn at the beginning of the level (very unfair in my opinion)! Actually the whole game is unfairly tough!

GRAPHICS / SOUND
Although the developers tried to make a pretty faithful conversion of the original, the Atari ST suffers from inaccuracy. While most of the sprites and scenery have been reproduced with less detail but a fair degree of accuracy, the ship is a little on the large side and as such gameplay is unforgivably inaccurate in places. Such a flaw leads me to think that the team behind the ST conversion took their lead from a video probably back then rather than from the game itself! The fact that the action isn't particularly smooth can be forgiven. But when you try your favorite tactics you finally find that the game fails, dismally! The graphics on the ST offer 16 colors on screen and the sprites are decently done (some of them are really big, especially the end-level bosses)! Unfortunately most of the original background details are missing here but still the game is just ok! Soundwise, the things are better and the ST conversion offers some nicely composed tunes but no sound effects during gameplay (in contrast to the X68000 and Amiga conversions that keep things as they should be)!
 
Screenshots
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS



80 colors
Sharp X68000



76 colors
PC MS-DOS
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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